The following is a description of the M18 colored smoke hand grenade and its components (Figure 1-7). Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. 1. Foam Grenade, Mk 2 Source Starfinder Armory pg. 259, Starfinder #5: The Thirteenth Gate pg. There's still no direct counterpart to grenades here yet, except Fog Cloud for the Smoke Grenade. Smoke grenade. Concealment Miss Chance. If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Charge Charging is a full action that allows you to move up to double your speed and make a melee attack at the end of the. Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). Any penalty you take to your attack roll also. Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. Critical: — Range: 20 ft. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. . 39 Level 15; Price 20,100Some grenade questions. Summoned creatures treat you as their summoner. Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. Advanced Melee Weapons - Generally, they're big and they hurt. The following descriptions give details about the most common conditions. -A cloud of fumes spreads over a 20-foot radius from the barathu, affecting the area as a smoke grenade. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; 15 ft. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. Player > Weapon > Grenades > Stickybomb grenade I. These are modifications to your body that give you special abilities and bonuses. Attacks made with a weapon in automatic Mode can’t score critical hits. Starfinder Core Rulebook Estimated Release Date: 8/17/2017 Product Line:. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. ) Source: Starfinder Core Rulebook Automatic + bullets - if you don't have enough iirc it's the closest ones that get hit first. Smoke grenades do work both ways. Weapons cost ~50% more each level. comes up 20), you hit regardless of your target’s AC. Unless otherwise indicated, activating or deactivating an item is a standard action. There are two main types in service: the 40×46mm, which is a low-velocity round used in hand-held grenade launchers; and the high-velocity 40×53mm, used in mounted and crew-served weapons. Level: 1. Or wade into melee, get that first hit, and keep them lit up until they die. Source Starfinder Core Rulebook pg. Smoke grenade has the following Level: 1 Price: 40 Range: 20 ft. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. The grenade goes off as normal, with all of its usual effects within its blast radius. Pulse Grenade. The similar burn times may make it the appropriate choice for training or simulation deployment of chemical. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. Level: 1 Price: 35 Range: 20 ft. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. Grenades always target intersections, and hitting an intersection is always AC 5. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. 179 Level 14; Price 9,400 Hands 1; Proficiency Grenade Damage. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. Shock grenade V: 20: 110000: 20 ft. Starfinder Reference Document 12 pages that prints nicely in booklet format that covers everything I thought I'd want to quickly look up, including everything from the above GM screens. Within the mechanic’s bay, a Stargazer shuttle sat ready to be claimed… if all three SENTA ornaments could be found! 169. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. ZERO-PULSE GRENADES. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Level: 1. Normally, the miss chance for concealment is 20%. Larger trees and wooden objects take full damage but typically are. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Price: 40. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. 184. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. For grenades, "The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Cover, not total cover. Starfinder world being technologically advanced far beyond what we are today, should unquestionably have such technology readily available. A stickybomb grenade detonates with a splash of adhesive resin. C. I'd like to see grenades reworked entirely. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. Level Required 5. total result of your attack roll meets or exceeds the target’s. So, let’s try to model that behavior, specifically for Starfinder. When a solar flare grenade explodes, it sends out a lash of plasma. Smoke and signaling grenades M1 Frangible Grenade (FS) In September 1942 the United States standardized a Molotov cocktail-style device that was nominally designated as a "grenade". . A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Smoke Grenade. . If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. M18 Colored Smoke Hand Grenade. If its singing or chanting, throw a smoke grenade or something that will cause them to start. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). Turns it from 10 to 15 seconds. While still recovering from that ailment, he was diagnosed with cancer. A decoupler grenade produces a dense cloud of dark nanites. Wonder grenade (Hybrid) Starfinder Armory p. I really don't care how such things were handled in other games, Starfinder isn't those games. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. Sep 22, 2017, 08:23 am What's up with Smoke Grenades? They only provide regular. With a thrown weapon or a grenade, you can make a ranged attack at a target that is within the weapon’s maximum range and in your line of effect (see page 271). 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionScreamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. Name Level Price. When a solar flare grenade explodes, it sends out a lash of plasma. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. Really like the idea of playing a Shirren grenadier, but I feel there's a lot of vagueness surrounding the grenade launcher, so I hoped that someone might be able to help out. Loading a single grenade into a grenade launcher is a move action. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; staggered 1 round; 10 ft. ) The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. The M76 Infrared (IR) Screening Smoke Grenade is used to provide an IR and visual smoke screening capability for armored/tactical vehicles. Will note that Grenade Tinkerer is pretty beneficial, since it's an extra 5 seconds on the smoke duration. 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. The M208 fuze provides an 8–12-s delay time and is used. Another factor to consider is that the grenade launcher loads a certain number and these don’t. Holy Water Grenade. For throwing grenades at a target intersection you must hit an AC of 5. Antigravity Grenade These explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. BRAWLING +10 (3d6, ROF 2. . Creatures in the area move the listed distance toward the blast’s center if they fail a Fortitude saving throw. 109. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. You gain a +3 item bonus to attack rolls. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. 5. Veteran ttRPG blogger, developer, publisher, and writer Owen K. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. , 10 ft. This week I’ve been thinking about in game economy and house rules. Cast Dash and try to land on enemies you didn't Smoke Grenade. The Starfarer’s Arsenal is a line of short pdfs offering a single weapon, from item level 1-20. Last but not least, loot economy. Shadow Step for mobility or to remove CC. Capacity: Drawn. Equipment. 400 The following is a compilation of rules appropriate for use in a variety of environments. 115. The problem isn't one grenade, its eight grenades, per round. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell. 253 Originating from sources such as dense smoke and battlefield position, concealment obscures precise senses and imposes a miss chance on attacks. 114. Source Starfinder Core Rulebook pg. Riot Grenade, Mk 1 Source Starfinder Armory pg. Drawn: L: Explode (entangled 2d4 rounds, 10 ft. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. Pilot Actions: Each vehicle’s pilot selects her pilot actions and attempts any needed checks outside the normal character initiative count. The Basics. Dim Light. I didn't even know this was a thing until recently. The EMP wave from a pulse grenade is not intense enough to affect. Let me explain, I'm new to starfinder and the GM of our group! Hi have this feeling that grenade don't do as much damage as they should ( mostly…Grenade Proficiency (Combat) Source Starfinder Core Rulebook pg. Summoned creatures treat you as their summoner. smoke launcher/grenade does make your own pawns shoot worse, mostly you use it for mechanoid cluster assault. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do. Price: 40. Summoning grenades come in the following types. Similarly, the defense uses smoke grenades to deter the opponent, especially in the late game. Source Starfinder Core Rulebook pg. I'm aware of this line on pg 59 in the CRB. 184. Level: 1 Price: 35 Range: 20 ft. So far, I've only played Operatives, but I want to make more characters. Powered Armor. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Cover is +4 to AC, it doesn't stop the attack outright. These abilities, called feats, represent specialized talents that can come from a wide range of possible sources. Combined with stealth, you could throw one to cover/stagger ranged ennemies, sprint to them under stealth, and then break it by attacking them at very close range. Creatures that fail their save against a concussion grenade are knocked prone. It’s been ages, but here’s the second to last batch of all the. 240. For 35 credits. Solar Flare Grenade. Prerequisites: Proficiency with grenades. Grenade Mastery (Combat) Source Character Operations Manual pg. Doing Starfinder OCs in this style for anyone interested!! (carmenfflv_art) r/starfinder_rpg. [citation needed] Types Frag grenade. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. Smoke Grenade Source Starfinder Core Rulebook pg. I was lucky enough to play at James Sutter's starfinder game at Paizocon, and the final fight came down to a closed door and both sides opening it and throwing smoke grenades on either side. One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and. A hover drone with manipulator arms and cargo rack could hold 49 grenades, and drop them for you. So the comparison is more a level 9 weapon with 2-3 fusions vs a level 10 weapon (with the level 10 being more expensive). Price: 2500. 126. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Beginner Box ; Rulebooks . ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. a combat with a lot of cover in the terrain will generally take longer than a back alley brawl where there's only 1 or 2 pieces of cover that get destroyed by grenades in the first round for obvious reasons, but other terrain factors can extend combat quite a bit, such as lighting changes to darkness, the addition of terrain-developed smoke (or. These modifications can be made in 1 hour with a DC 15. Flechette Grenade: Deals 5d6 points of piercing damage. Wouldn’t 5 mk 3 frag grenades (level 8) be 5x8=40 which far exceeds the 10. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. Each grenade has light bulk and costs 720 credits. CryptoA taserweb grenade is a 4th-level grenade ranged weapon with an explode radius of 10 feet. Premium Powerups Explore Gaming. Technological Items. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. ] Ysoki - Cheek Pouches, Starfinder SRD. The Saf-Smoke Grenade offers the same approximate burn times as the Spede-Heat™ Grenade in CN or CS and the Riot Control Grenade in CN or CS. Regular rules for a grenade apply on a miss here. ;. The following actions are full actions. 45. 184. ; Critical — Capacity drawn Bulk L; Special explode (2d6 F; burning 1d6; 10 ft. Fields of Study; Theorems; Envoy. This is called a miss chance. Special: Explode (10 ft. How does the Vesk tail interact with grenades and (obviously 1 handed) melee weapons. If a creature doesn’t have enough room to appear, it doesn’t. 127. Cover, not total cover. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Spell Grenade. Starfinder Core Rulebook p. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. (Grenade art from the public domain) Example: Starfinder Revised Grenades. Grenades One-Handed Weapons Special Weapons. This spell summons an extraplanar creature (typically an elemental, magical beast native to another plane, or outsider, but also occasionally even extraplanar constructs). Some cheap smoke grenades are handy in a lot of situations and pretty cheap but for actual damage dealing ones bombard soldiers and engineers who can rig random pistols and what not they get off bad guys are the main ones who will use them somewhat frequently. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection against attacks and hostile environments. Accelerated and lightspeed starknives have gas-powered jets that fire when the starknife is wielded. Page 183 under Grenades. When you attack with this type of weapon or ammunition, aim at a grid intersection. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. Sniper SphereA holo grenade creates a preprogrammed illusion no larger than the blast radius. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. Starfinder Starship Build Calculator/Sheet Generator I love the starship builder James Turner did, but I wanted to be able to print a Starship sheet, so I made. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). I understand how these things function, but I haven't seen many discussions on the why . 122 Level 18; Price 109,000 Hands 1; Proficiency GrenadeThasphalt Grenade Invented by accident when an engineer didn’t open a steam valve on a reactor, the thasphalt grenade’s invention coincided with new emergency pressure release valves being introduced onto other thasphalt products. I was lucky enough to play at James Sutter's starfinder game at Paizocon, and the final fight came down to a closed door and both sides opening it and throwing smoke grenades on either side. Enjoy having a defensive 20% miss chance! Blast weapons do tend to do less damage than standard guns against a single target though, so this might not be the best strategy against a single boss, but against minions that stack up its deadly. 184. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. In the core rulebook the rules for grenades are confusing in terms of the saves. Nimor. Every Day new 3D Models from all over the World. Starfinder's focus on positioning makes it a good idea to keep a couple types of grenades at hand. 3) If you hit, deal damage to all creatures within the explode radius. Some exploding weapons, such as smoke grenades, don't deal damage, so they. Site Owner: Rose-Winds LLC (Blake Davis) Conditions. 2. Price 2,500 gp. 178 Level 12; Price 4,800 Hands 1; Proficiency Grenade Damage —; Range 20 ft. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. 218. Some exploding weapons, such as smoke grenades, don't deal damage,. You know how to get the most out of your grenades. comContext: I'm running a group through the Dead Suns adventure path. ; Critical — Capacity. No matter what level your character is, there’s a weapon at just the level they want in the Starfarer’s Arsenal!<o:p></o:p>. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. I agree that the grenade door trick can/will get old fast. ;. Anyway, all physical things leave an astral shadow, and despite that fact that smoke is not solid, it is in fact made out of physical stuff, which just so happens to cast shadows on the astral. Grenade saving throws. Riot Grenade, Mk 1 Source Starfinder Armory pg. Starfinder Galaxy Exploration Manual p. Site Owner: Rose-Winds LLC (Blake Davis)The aeon stone is your best bet indeed. Prerequisites: Proficiency with grenades. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. Sep 22, 2017, 08:23 am. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 15 ft. Unsecured, unattended items of 1 bulk or less. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page. they are negated with a successful saving throw. 42. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. In any case, "infrared vision" isn't a defined ability in SF - infrared sensors. Fog Cloud's effects are certainly better, but whether it's worth 11. When activated as a move action, this unit emits a wireless signal that interferes with the detonation sequence of grenades within 30 feet. Lumocantha dye can be weaponized easily. If a creature doesn’t have enough room to appear, it doesn’t. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. You must throw the grenade before. Price: 250. Source Starfinder Armory pg. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Shock grenade I. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Player > Weapon > Grenades. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Approximately 5-10 percent of those dyes undergo decomposition when the grenades are detonated. For 35 credits. In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. If more than one condition affects a character, apply them all. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. 179 Level 16; Price 20,200 Hands 1; Proficiency Grenade Option 2 is to do away with power armor entirely and switch over the mechs. Grenade on cooldown. Capacity: 20; Usage: 5/round. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. However, can land splash damage on a high-AC target, and some of the utility grenades, like smoke, are very good to have. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Creatures that fail their save against a concussion grenade are knocked prone. Level: 1. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. Dye grenade II. Conditions. A cluster weapon is a form of grenade launcher that can fire a single grenade or (if loaded with appropriate grenades) can expend two identical grenades as a single attack. Alternate B Carmine Combat Mystic Daimalkan Del Shara Human Mystic LOCG Luku Gaiul Oliviana SFPW Starfinder Explorer Starfinder Society Tara Nova TTG. Range: 20 ft. Capacity: Drawn. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Crypto The electric charge dissipates quickly, leaving the area covered in sticky strands of high-tensile fibers, making the affected area difficult terrain for 1d4 rounds as though the grenade also has the mire weapon special property (Starfinder Armory 29). If you're within a Smoke Grenade, controller users (and most. So not stop, just harder to hit. Making Night Vision a non issue. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. Bulk: L. Scout Sphere; Since Knowledge checks do not exist in Starfinder, whenever the Scout sphere references a Knowledge check it instead refers to the Identify Creature function of the Engineering, Life Science, and Mysticism skills. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. Critical: —. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. Called the Enhanced Tactical Multi-Purpose (ET-MP) hand grenade, it. Smoke screen. Frag Grenade, Mk 1. This is not unlike a localized distributed denial. m. Thanks. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. Crafted. 1: Weapon specialization specifically notes that "you can never have specialization in grenades". and you really dont want to see them? Well grenades are what you are looking for! Do you want to stab s. 126. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. From StarfinderWiki. Sign In; Cart . The summoned creature appears where you designate and acts immediately on your turn. A holo grenade creates a preprogrammed illusion no larger than the blast radius. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Shock grenade I. Armor vs smoke grenades. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. S. Grenades. How BFV forced medics to have smoke grenades was honestly a genius design decision. Player > Weapon > Grenades > Shock grenade I. If effects can’t combine, apply the most severe effect. Relics do not come with ammunition (which must be purchased separately). This cloud provides concealment and corrodes creatures and materials within it. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. More advanced grenades create more dangerous microbots. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. Drawn: L: Explode (entangled 2d4 rounds, 20 ft. Just like healing items, you also start off with two grenade charges, each one taking 30 seconds to replenish, regardless of the grenade type you have equipped. 122 Level 12; Price 12,500 Hands 1; Proficiency GrenadeDescription. Roll one attack against each target in the cone, starting with those closest to you. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. 40.